817 Dmg For T6 Tank
Posted By admin On 04.12.20The.300 blackout mag with the tempus marksman barrel make this my go to loadout, haven’t touched my m4 since I maxed out the m13 (69 total levels). The journey is a total bitch on the m13, I hated losing the fights I knew I’d win with with my m4 but stick with this gun and I promise it’s worth it. Does.the m13 have.the same.dmg as the m4.
- MoD = Mirror of Discovery (Current Season;up to date) ViL = Victory is Life. Federation: Assault Cruiser (T5 Vize Admiral) MoD Advanced Research Vessel Retrofit – Nebula Class (T5) MoD Defiant Retrofit T5u S13 Endeavour Tactical Star Cruiser MoD Fleet Arbiter Class Battlecruiser (T6-Avenger) MoD.
- Yeah, about that, if they suck with the Lee it is their fault, it is a good tank, just don’t think of it as a medium tank but as a casemated TD where you HAVE to turn the hull, although the M3A1, with the rounded hull, in place of the M3 Lee would probably help new players a bit since it is more likely it will bounce some shots.
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- Yeah, about that, if they suck with the Lee it is their fault, it is a good tank, just don’t think of it as a medium tank but as a casemated TD where you HAVE to turn the hull, although the M3A1, with the rounded hull, in place of the M3 Lee would probably help new players a bit since it is more likely it will bounce some shots.
/the-wall-of-teeth-5e-dmg.html. So I have been playing for about a month and I started to see a trend with my templar, I died alot. So, I respecced and made him way tanky. Then I went along with some folks that are not tanky and saw them clear maps very fast, I could barely keep up. Now I am able to tank my wayt through T6 maps and maybe higher (have not tried alone yet.) The problem is that in the time it takes.
LEGENDARY ODYSSEY - TANKVersion 1.1
Preface
This is my current tank build I am using, Bridger helped to build this and he deserves most of the credit here.
Bonus | |
I | Regenerate 1.25% of max hull in combat (twice this amount outside combat) |
Enhanced Hull Plating | +25 Energy Damage Resistance Rating +25 Radiation Damage Resistance Rating |
Armoured Hull | |
IV | +2.5% Critical Chance |
Starship Trait | Super Charged Weapons (Z-Store Ships) Checkmate Adaptive Hull Plating |
Starship Trait |
The Build:
TAC - BUILD |
Terran Task Force Phaser Beam Array [Proc] [Dmg]x3 [CrtD/Dm] Prolonged Engagement Phaser Beam Array Mk XV [Ac/Dm] x2 Phaser Beam Array Mk XV [CrtD/Dm] [Dmg]x3 [Pen] |
x3 Phaser Beam Array Mk XV [CrtD/Dm] [Dmg]x3 [Pen] Trilithium-Enhanced Omni-Directional Phaser Beam Array [Ac/Dm] [Acc] [Arc] [Dmg]x2 |
[Elite Fleet Intervention Protomatter Deflector Array [ColCrit] [EPS] [HullCap] [Sh/HullCap] [ShCap]] |
Prevailing Fortified Impulse Engines Mk XV [SecSpd-2] [Spd] |
Mycelial Harmonic Matter-Antimatter Core Mk XV [AMP] [S->W] [SCap] [SSR] [W->S] |
Tilly's Review Pending Shield Array [Cap]x4 [Cap/Reg] |
Energy Amplifier Reactive Armor Catalyst *Nimbus Pirate Distress Call *Delta Alliance Reinforcements Beacon *Prototype Ablative Jevonite Hardpoints |
Timeline Stabilizer Point Defence Bombardment Warhead Bio-Neural Infusion Circuits Reinforced Armaments |
Flagship Tactical Computer Adaptive Emergency Systems Reiterative Structural Capacitor |
Regenerative Integrity Field Lorca's Custom Fire Controls Energetic Protomatter Matrix Infuser Mk XV [Kinetic] [Phaser] Protomatter Field Projector |
Elite Type-C Shuttles |
Boff Abilities:
Tactical Team I | Fire at Will III |
Kemocite-Laced Weaponry I | |
Overwhelm Emitters I | Emergency Power to Weapons III |
Lt. Universal Engineering - Jem'Hadar Vanguard | Auxiliary Power to the Structural Integrity Field I |
Hazard Emitters I | Photonic Officer II |
Skill Tree:
SCIENCE: | |
Battery Expertise | Hangar Weaponry |
Projectile Critical Chance | |
Accuracy Rating | |
Team Frenzy |
Specialization:
Traits:
Personal Traits: Tactical
Biotech Patch | Duelists Fervor | Grace Under Fire |
Repair Crews | Imposing Presence | Inspirational Leader |
Fleet Coordinator | Ablative Shell | Self-Modulating Fire |
Starship Traits:
Invincible | Redirecting Arrays |
Space Reputation:
Advanced Targeting Systems II | Magnified Firepower II |
Active Reputation:
Refracting Tetryon Cascade II | Deploy Sensor Interference Platform II |
Doffs:
Effect: |
Attack Pattern Beta restores hull while firing |
Increased Duration of Reverse Shield Polarity |
Recharges Evasive Maneuvers when Emergency Power to Engines is activated |
Tractor Beam Repulsors now pulls nearby ships |
Strength through Unity - [Eng] 15% chance to improve crit severity by 20% for 30 seconds |
When Aux2Sif is used place next attacker. |
Latest ISE Parse
817 Dmg For T6 Tank Sale
81% Total Aggro78% of total attacks taken
817 Dmg For T6 Tank Top
8 Million damage tanked
Build Updates:
Updated to v1.1
Fixed broken boff table, now shows commander level ability
Fixed incorrect weapon loadout for aft weapons
Added missing hangar
Build Guide
- Right click - This recovers your Spirit and freezes mob's around you.
- Left click - This skill is your Highlight. Here compensates the DMG that you 'don't have' on the others skill's. When you are weak you gonna take DMG's around 18kk-45kk.
- Number 1 - This you can also use when you have a lot of Mob's and they take a little more time to freeze.
- Number 2 - This always needs to stay activated wherever you go. This will freezes the mobs.
- Number 3 - This will helps Sweeping Wind to freeze the Mob's and help your group when you need to take all monster to freeze than.
- Number 4 - This will get's to you more DMG when you want, as I sad, you can trade this with you want cause when you have Inna you'll have all the Mantra's but also the passive skill, you should choose one to get the Activable skill.
- Exalted Soul - Get's to you more Spirit.
- Sixth Sense - Reduces more the DMG taken.
- Passives that you can also use:
- Resolve - If you think that you take so physical DMG.
- Beacon of Ytar - If you trade some skill and get's so many CD's.
- Relentless Assault - To do more DMG.