D D5e Dmg Cr Calculator Page
Posted By admin On 05.12.20Apr 10, 2017 Determining the Challenge Rating of a D&D Monster. Many/most people who level these complaints seem to make is that the guidelines for determining a monster’s CR given in the Dungeon Master’s Guide represent the entirety of the parameters considered by Wizards of the Coast when determining the CR of a monster. I think this assumption is. Jun 21, 2015 Let us build an easy custom zombie Atck +3 dmg 1d6+1 = Attack CR 1/4 Hp 21, damage immunities: Posion, Cold, Piercing. Damage resistances: Bludgeoing, magic weapons, fire When calculating effective HP, is it 21. 2(resistances). 2(immunities) = 84 or just 21. Meaning of dmg in pubg. 2(resistances,immunities) = 42. D&D 5e/Next; Help with calculating monster CR.
Players in my PbP, go away. Seriously, don't read this. >>
I'm trying to actually give balanced fights, and it's the one thing I suck at as a DM. I can put together all of the fluff, create NPCs, weave stories, all of that. However, when it comes to figuring out CR, or even what CR the party should be going up against, I'm usually at a loss. Either I hold back too much or go WAY overboard and dropping the party down to 1 member left standing. It makes it interesting, and it's good to know how to do that, yes, but I'd like to actually be able to do something in the middle.
So, for example, in my current PbP I've got a party of 4, all at level 10. Swift Hunter/Warblade, Warblade, Druid, Fighter. For the purposes of this fight, they'll also have a little bit of back up (namely three extra rangers, all around level 5 - 6).
I've figured out the enemies I want to throw at them. But seriously, how do I figure out what level each should be to put a challenge to the party? (Tentative levels are in parentheses) I have a pair of Swift Hunters (9), a Wizard (8), a Cleric (8) and a Crusader (10) to pit them against. Is that anywhere around what I should be shooting for? And like I said, how did you figure that out? I'd kill to know how to figure this out myself in the future.
For the purpose of these rules, an object is a discrete, inanimate item like a window, door, sword, book, table, chair, or stone, not a building or a vehicle that is composed of many other objects.
Statistics for Objects
When time is a factor, you can assign an Armor Class and Hit Points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific types of damage.Armor Class: An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). Table: Object Armor Class provides suggested AC values for various substances.
Substance | AC |
---|---|
Cloth, paper, rope | 11 |
Crystal, glass, ice | 13 |
Wood, bone | 15 |
Stone | 17 |
Iron, steel | 19 |
Mithral | 21 |
Adamantine | 23 |
Fragile | Resilient | |
---|---|---|
Tiny (bottle, lock) | 2 (1d4) | 5 (2d4) |
Small (chest, lute) | 3 (1d6) | 10 (3d6) |
Medium (barrel, chandelier) | 4 (1d8) | 18 (4d8) |
Large (cart, 10-ft.-by-10-ft. window) | 5 (1d10) | 27 (5d10) |
Objects and Damage Types: Objects are immune to poison and psychic damage. You might decide that some Damage Types are more effective against a particular object or substance than others. For example, bludgeoning damage works well for smashing things but not for cutting through rope or leather. Paper or cloth objects might be vulnerable to fire and lightning damage. A pick can chip away stone but can’t effectively cut down a tree. As always, use your best judgment.