Maplestory Damange Bonus And Final Dmg
Posted By admin On 01.12.20Dragon age top dmg for dagger. Increases final damage while Final Pact is active. Stacks with passive final damage bonuses. Level Final Damage: +#damage% 1 Final Damage: +30%. Discover the latest MapleStory news and read about upcoming content, ongoing events, contests and much, much more! Final damage is a multiplier that adds to your visible damage numbers at the very end. Can yo uswitch exe to dmg. It does not show up on range because it is calculated after your displayed skill damage. For example, your range is 1 million and you cast a skill that does 10 million damage per line. Yea so this skill really is bugged, sadly, i wanted to test after people talked about it in reddit, for some reason it adds up the damage in battle statics and even the hit you see on screen, but n.
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- Aug 01, 2017 Depends on your class, but overall Att% will always be better. Skills that use% of your damage like shadow partner seem to gain benefit of the dmg% but att% will still be better regardless. Bonus dmg/ dmg% also hits a diminishing return cap,% att and final dmg will be superior.
- In addition, final damage is now included in the damage range calculation; if your class has a skill that gives final damage, you should fill in your% FINAL DMG in the designated box. A common misconception in MapleStory is that the maximum damage range is 2m2m.
- Which Bosses actually use Damage Reflect
- At what HP remaining in which the boss triggers DR
- How often and for how long each boss' DR lasts
- The amount in which these bosses actually DR for
Before we get started, I feel it's important to clarify exactly what Damage Reflect is; so here's my take on it.
Definition: Damage Reflect is a skill that certain [typically harder] bosses can use. Once they use this skill, doing damage to them by any means [unless the skill enables otherwise] will result in them taking no damage while you take a set amount of damage regardless of your hp. The amount you take varies from boss to boss ranging from 200-999,999.
Sidenote: DR is commonly suggested to be the worst boss skill of all [worst meaning hardest to deal with], followed by Seduce. To 'get around' DR, you really have to simply be aware of the animation that each boss does right before they use the skill. It's also important to study this chart to know how long each boss' DR lasts for, and at what intervals it is used.
Bosses
- Note: The amount each boss DR's for is not always the exact numbers shown below; but are always very close to them. For example Pink Bean will sometimes DR for 35k or even 29k, but I generalised it as 30k.
- Full DR = Damage Reflects towards both Magical & Physical attacks.
- Phys DR = Damage Reflects only towards Physical attacks.
- Magic DR = Damage Reflects only towards Magical attacks.
Spirit of Rock - Full DR
Triggers at: 80% hp
Duration: 5 seconds
Interval/frequency: Every 45 seconds
Amount: 220 damage
Giant Balrog (from Balrog PQ) - Full DR
Triggers at: 50% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 1000 damage
Lilinouch - Full DR
Triggers at: 50% hp
Duration: 10 seconds
Interval/frequency: 60 seconds
Amount: 2000 damage
Chaos Horntail Head A [Right Head] - Physical DR
Triggers at: 60% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Chaos Horntail Head C [Left Head] - Magical DR
Triggers at: 50% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Dragonoir - Full DR
Triggers at: 60% hp
Duration: 12 seconds
Interval/frequency: 90 seconds
Amount: 15,000 damage
Cygnus Knights 'Black Witch' Boss [to make a UA] - Full DR
Triggers at: 50% hp
Duration: 10 seconds
Interval/frequency: 60 seconds
Maplestory Damage Bonus And Final Dmg Download
Amount: 2000 damage
Cygnus Empress - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Mihile v2 [empress summon] - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Easy Arkarium - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hard Arkarium - Full DR
Triggers at: 100% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hilla - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Hard Hilla - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Maplestory Damage Bonus And Final Dmg Free
Interval/frequency: 80 secondsAmount: 50,000 damage
Ranmaru - Full DR
Triggers at: 90% hp
Duration: 12 seconds
Interval/frequency: 50 seconds
Amount: 1000 damage
Madman Ranmaru - Full DR
Triggers at: 92% hp
Duration: 12 seconds
Interval/frequency: 72 seconds
Amount: 2240 damage
Easy Von Leon - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Hard Von Leon - Full DR
Triggers at: 70% hp
Duration: 7 seconds
Interval/frequency: 70 seconds
Amount: 20,000 damage
Blackheart [DiPQ Boss] - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 80 seconds
Amount: 50,000 damage
Crimson Queen [Root Abyss] - Full DR
Triggers at: No specific hp, but rather a mode
Duration: 8 seconds
Interval/frequency: 30 seconds
Amount: 100,000 damage
Chaos Crimson Queen [Root Abyss] - Full DR
Triggers at: No specific hp, but rather a mode
Duration: 8 seconds
Interval/frequency: 30 seconds
Amount: 999,999 damage
Pink Bean - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Chaos Pink Bean - Full DR
Triggers at: 95% hp
Duration: 15 seconds
Interval/frequency: 60 seconds
Amount: 50,000 damage
Chaos Ariel [Final Statue] - Full DR
Triggers at: 90% hp
Duration: 15 seconds
Interval/frequency: 90 seconds
Maplestory Damage Bonus And Final Dmg Release
Amount: 50,000 damageHuigin [Left Bird PB Statue] - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Amount: 30,000 damage
Chaos Huigin [Left Bird CPB Statue] - Full DR
Triggers at: 90% hp
Duration: 25 seconds
Interval/frequency: 43 seconds
Maplestory Damage Bonus And Final Dmg 2017
Amount: 30,000 damageResistance 4th Job Boss - Full DR
Triggers at: 95% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Aufheben [Neo City Boss] - Physical DR
Triggers at: 60% hp
Duration: 7 seconds
Interval/frequency: 60 seconds
Amount: 5000 damage
Some bosses may be missing, if you can think of one and know the stats of the boss (even if you don't) feel free to let me know and I'll happily add it if it's worth the addition!
Thank you ~ From Sorrowful
P.S I would appreciate if you guys gave this thread a thumbs up if you feel it deserves one; so that Basil can better make a decision on whether or not this can be suitable as a Guide in the Guides section.
[I originally made a large portion of the Guide colour-coated but Basil removed all my lovely colours now it looks so bland Sorry!]